Pact Web Serial Wiki
Register
Advertisement
Pale Banners Combined

Pale official banner art by Nocturne, merged to show the Kennet trio.

The Kennet trio, Lucy Ellingson, Avery Kelly and Verona Hayward, are three young Practitioners Awakened by the Others of Kennet. They are the main protagonists of Pale.

Relationships[]

As part of their Awakening ritual, the Kennet Others collectively swore a pact of mutual protection and service with them.

Shared Powers & Resources[]

The trio have been taught some magic by the local Others; Runes and Circles by Edith James and Matthew Moss, some basic Rule of Three curses from Toadswallow the goblin, lessons in glamour disguises and transformations from Maricica, and Guilherme teaching them the Duelist spell. They have also experimented some with their Second Sight and basic Connections.

The local Others, having promised to give them some power and teaching, have given them a number of magical items:[1]

  • Some dog tags which can summon John Stiles when thrown on the ground.
  • A piece of hot lead infused with Elemental power, usable as a source of energy for powering spells. Recharges over time.
  • A ring adorned with a sword, which can transform objects it touches into temporary weapons.
  • A pen which can pick up and place down letters (used by Verona.)
  • A copy of the Forest Ribbon Trail ritual.
  • A guide to joining the Blue Heron Institute's magical summer school.
  • Three Glamour-based texts; one to blind an enemy if you can successfully predict their next action, one to shrink an item, and one to create illusions which can become real given time.[2]
  • A "thorn in the flesh"; crafted by goblins,[3] it can be placed in a Practice to interfere with it & eventually harm the Practitioner responsible.[4] Weak, at worst capable of inflicting a bad cold.[5]
  • Goblin firecrackers that disrupt glamour. One was destroyed by Guilherme when they tried to use it against him.[6]
  • A goblin lockpick that breaks locks in the course of opening them.
  • A gnobbly stick enchanted to deal lasting injuries and disrupt Others, although it has limited "charge".[7]

After defeating Brie, they got Zed to let them keep most of the Technomancer gear of his that she was carrying.

He was able to equip Brie with a large variety of spare and disposable technomancer trinkets:

  • Several ghosts trapped in casette tapes[8] (eventually all traded away or burnt out.)[9]
  • A card carrying a supernatural computer virus[10]
  • A keyboard capable of conjuring Gremlins[11]
  • Key for travelling along wires via "the digital landscapes", but at the cost of electrocution. Can be used as a taser.[12]
  • A "jammer" capable of interfering with technology, from computers to guns.[13]
  • "Mildly cursed" sunglasses that grant a mild form of Second Sight as long as they're placated with music.[14]

As of chapter 9.7 Kennet's goblins with Jabber drove out a small group of unnamed intruding practitioners and brought the Kennet Trio a rucksack of confiscated material and a book on alchemy. "Glass tubes, jars, jugs, and various things of fluid."

Post-it by ughzubat

Fanart of their Awakening ritual gear by ughzubat on Reddit.

As a result of their unusual Awakening ritual, they are most powerful magically when together and when wearing the costumes they wore for the ritual (animal masks, cloaks, and witches' hats.) They have involved these items in their Practice, such as drawing magic circles on the hats' brims, or using runes to add magical effects to the clothing. A minor ability shared between the trio created by Verona's early dabbling is a magical proficiency for throwing their witch hats and having them return like boomerangs.

Their awakening ritual also gives them the right to draw on some of the local Others' power, serving as a weak power source for spells.[15]

Fan Art[]

References[]

  1. 3.5 Bonus Material: Gifts Recieved
  2. “A trick. A pinch of glamour, hold it in your palm and draw the rune in it. Whisper your anticipation of the enemy’s attack or ploy. If you’re right, you can temporarily blind them and confound their senses.”

    “Like you did with the Carmine Beast?”

    “Yes. For Avery. Another slip. An old piece of paper, enriched rather than damaged by time, and another trick. Make one item into a similar one with a bit of glamour. It will make dealing with those awkward hats and masks much tidier.”

    “Okay,” Avery muttered. “Hell of a lot better than the ‘no girlfriends in Kennet’ gift.”

    “Verona. A bit of hide from a creature with silvered skin, inscribed with a trick to create images. They won’t hold up to many things, but if they stand for long enough, they fool reality and become part of reality. Glamour is the Faerie’s power, lying to reality, then making a statement bold enough to sell the lie, and not always with words. Illusions that can be real.” - Excerpt from Stolen Away 2.2
  3. It was a cone-shaped thing that could have been a thorn or the end of a very black nail. Surprisingly heavy, despite being a half-inch long and relatively thin. [...] “That there’s a thorn in the flesh. Buried in some loser’s guts. Best if it’s kidney or spleen. It healed over, left to stew in bile, picked out again after a few years, leaving some of the organ around the outside. Dried it in the sun, and with a hair dryer.” - excerpt from Stolen Away 2.7
  4. “Push it into a practice. Summoning, diagram, object, whatever. Poisons it. Makes it uglier, a little weaker, and harder for its maker to break. If there’s someone connected to the practice, they’ll get sicker and sicker as long as the connection’s there. They’ll know it’s something like the thorn, so if you don’t want to lose it and get it used against you, you’ll want to pick it back out before they show up. Otherwise, they gotta end things from a distance, which can hurt if the thorn’s stuck in it, or come and pull the thorn out themselves.” - excerpt from Stolen Away 2.7
  5. “How sick?” Verona asked.

    “After a week to a month, depending on how strong they are, their karma, crap like that? Bad cold sick.”

    “And after that?” Verona asked.

    “Bad cold sick. That’s it. If we left it buried for longer, it’d be better, but the twit was going to go see a doctor.” - excerpt from Stolen Away 2.7
  6. Lucy reached into her pocket, and pulled out the firecracker. She’d taped a match to the side, and pulled it free-

    Guilherme casually tossed the spear underhand.

    The firecracker disappeared from Lucy’s hand, impaled. - Excerpt from Out on a Limb 3.8
  7. Lucy kept her Sight on, because the ugly stick that Verona had gotten from Toadswallow and later gotten to keep was festooned with blades, and other stuff was stained to Lucy’s sight. [...] It was goblin-enchanted. None of the damage it did would heal right. A smashed nose would be forever twisted. A bashed cheekbone would be indented. Lost teeth would resist replacement. It had other effects for things that weren’t human, but it also had limited charge. A few strikes would waste it. - excerpt from Leaving a Mark 4.3
  8. This is a copy of the original, so expect some corruption. He should buy you time or give your enemies a few solid punches
    [...]
    It’s a song recording off a tape so the quality’s not all there, but Bessie Lee is quality enough to make up for it. Most ghosts are miserable, but she’ll cheer you on and help you with your cardio.
    [...]
    This is the original, so it’d be swell if you didn’t lose it. When you hit that yellow button, you might think it’s broken. It’s not. It takes a little while to start, but when it does, all hell breaks loose. The band struggled so hard to record this track. Blood, sweat, tears, and even fratricide. Never did figure out why it when that way. Left a whole bunch of ghosts behind and no explanations. We looked for the complete set of ghosts and didn’t find ’em. Did find the music though.
    - [3.7] Confiscated Items
  9. Avery had grabbed some cassettes from the old music store downtown, when she and Lucy had gone up that way to check on Snowdrop and the goblins. Five dollars for any five cassettes. It gave her something to do with the tape player, since she’d traded away the Ouchie Wa Wa tape for the Paths contact and escort, and the Crying Cold Tears tape had worn out at the end of school party three days ago. They didn’t have any tapes left over from what they’d gotten from Zed. - excerpt from Leaving a Mark 4.4
  10. Computer Bug
    If you get to a computer, and it’s an old fashioned one with a disk drive or cd drive then stick this in. Ignore the ick factor. If you can find a computer or something that’s related to the devouring song, then this might get us in. It will do the work for you, dredging stuff up. - [3.7] Confiscated Items
  11. Grungy Keyboard Another big red ‘escape button’. When dealing with some magic stuff, sometimes you need ugly to deal with ugly. We know there are goblins in town, so when those little blighters show up, grab this nasty piece of work and smash the most expensive thing you can get to before the goblins can get to you.
    There’s also a chance that if the devouring song kids show up, the gremlins that this thing will bring running can deal with them. A small chance. They’ve got some techy know-how to how they’re put together, if they’re using the internet, and gremlins wreck tech. The gremlines will give you a hard time, but not so hard as our Kennet foes will. - [3.7] Confiscated Items
  12. Enter Ke A failed project. Was a way to open doors and passages, but I got greedy and tried to tune it to the digital landscapes. The good? It’ll carry you to somplace distant. The bad? There’s a lot of bad. You use it by sticking it in a light socket. It will do pretty much exactly what you expect if you stick something metal in a light socket. Then technology will sorta fritz around you for the next week or so, you’ll have electric spirits sparking through your head, yadda yadda. If you aren’t dead from the whole electro-cuton thing. Also works as a crummy tazer. Wear the gloves I gave you while using. - [3.7] Confiscated Items
  13. Cite error: Invalid <ref> tag; no text was provided for refs named :3
  14. Sunset Specs
    Owned by a pretty hip guitarist, he only took them off to sleep. They’ve pick up a few things in their time on the road. A little moody and a teeny bit cursed. Keep music playing to keep the specs happy, and they’ll reward you with a gnarly headache and a lightshow that lets you know the ambient mood. - [3.7] Confiscated Items
  15. In any event, the patron relationship has advantages. More access to power, where the patron or group of patrons supplies the energy for simple runes, basic practices and so on. [...] In exchange for the security of picking and knowing who will be our local practitioner investigating our affairs, we Others of Kennet pay our tax, small amounts of power from each of us, for wind charms and smoking cloaks. We don’t begrudge you this. - excerpt from Stolen Away 2.2
Advertisement